Personal work
Personal work · Environment
Art Deco Lounge & Office
- Role
- Environment Artist
- Tools
- Unreal Engine 5, Maya, ZBrush, Substance 3D
- Year
- 2022
It had been a while since my last personal Unreal project, so I spent ten weeks building an environment in UE5 with a full set of props to fill it: an art deco-inspired lounge and office on a spaceship transiting past Jupiter.
It was a great excuse to go back to a real-time pipeline and work with modular environments and trim sheets. I textured the scene with a mix of my own materials and Quixel Megascans.












Detail shot of the paintings. I adapted ‘The Lament for Icarus’ by Herbert James Draper and ‘Prometheus Bound’ by Peter Paul Rubens to fit the frames.








