Stephen MokThe Mokintosh
Personal work

Personal project · Hard-surface

Kel-Tec P50 Semi-Automatic Pistol

Year
2022
Responsibilities
Modelling, shading, lighting, and rendering.
Software
Autodesk Maya, Pixologic ZBrush, Substance 3D Painter, Substance 3D Designer, Marmoset Toolbag, Quixel Megascans, Adobe Photoshop.

I built the Kel-Tec P50 in my off-hours over the course of a year. I originally planned a subdivision workflow, then moved to a Maya-to-ZBrush-to-Maya boolean workflow, and I learned a great deal about the whole process, from modelling to texturing.

Massive thanks to the wonderful folks in the Wardog community, particularly Simon, Gabriel, and Martino, who threatened to kick my butt if I didn't finish this gun.

The floor texture used in some of the renders was adopted from Quixel Megascans. Rubbish bin model provided by Martino DB and Yahli Mendler.

You can also view this project on ArtStation (opens in a new tab).

Let’s create together.

Available for product visualisation, 3D, and motion projects.

stephen@themokintosh.com

Résumé (opens in a new tab)